![]() There are late-game builds in Grim Dawn that are only possible because you can level with something else, then completely respec once you get to max. PoE would be an objectively better game with a skill point wipe, like literally every other game in the genre (D2, D3, Grim Dawn, Torchlight, etc). D2's remaster includes full refund potions, because even a game designed with that system can immediately be improved by removing it. Last time I played, I think you got maybe 6 refund points as part of the main story. Most casual players never amass enough currency to buy enough of those pieces of currency (orbs of regret? it's been a hot minute) and because it is such a hassle anyway, rolling a new character was easier for most players depending on how badly you fucked up your build. When this post was written, PoE had only late-game grindy currency options to refund individual skill points. You wouldnt need to delete your character at all, whats the point of saying this? Weird how you necro a 3-year-old thread and still manage to get things wrong. The comment was made literally years ago, lol. Once you're very familiar with the passives tree and have a firm grasp on PoE's mechanics, you can definitely tinker around, but I try to point people at arc witch or some other mindless build so they can get through some content and have a chance to see the endgame. They usually get to act 3 or 4 before lack of kill power, lack of good passives and lack of resists just lead them into a trap where they can't kill any bosses from that point on. I've seen and played with so many people that try to build their own character and I always advise against it. Some attack skills are just so much better than others that there's no particular reason to be using the bad ones unless you really, really wanted to (which is also possible in d3). In practice that works like Marauder DH, where theoretically any spender could be used, but most people end up using multishot or cluster arrow anyway. Yeah, some guides are billed as "pick your skill" generic-enough templates. Not sure if they've lowered the price since, but it's honestly ridiculous. I faintly remember seeing a particular minipet several years ago that cost $400. A staggering amount of store items cost $20+, and some are hundreds of dollars. If you like having to buy and sell gear to other players via external websites or sitting around spamming trade chat, PoE is your game.Īlso, poe cosmetics are a huge whale trap. If you like complexity for its own sake, PoE is your game. PoE is none of those things, but is "deeper" (but not really, since it's chock full of illusion of choice bullshit). D3 is easier to get into, easier to get to the endgame, and easier to figure out how to play. I'd say ultimately what you want will dictate which you enjoy more. D3 lets you actually gear up on your own, and is much quicker as well. Gearing up is more of a pain in PoE, as you basically have to buy the endgame equipment or grind the same couple bosses over and over and over and over. So they've got a ton of stuff to do for characters these days, whereas D3 really hasn't added anything since 2.0 hit. Basically every season has a new activity, NPC or mechanic to grind, and the most popular ones are added into the game full-time once the season ends. That said, if you like grind for the sake of grind and characters being locked into only ever doing one particular thing, PoE has a lot of content. Seriously feels like someone just got their sister to mumble a few lines into a cheap headset mic and that's the take they used. The voice acting is also ~universally awful. The gameplay also feels very clunky for most builds - there's not enough polish to make any particular class feel very fluid in combat. If you want to swap builds, you're better off simply deleting that character and starting over because it costs a lot of expensive currency tokens to reset your passives. There's a huge selection of passives, but most are garbage for any particular build and you're punished severely for allocating your points wrong. PoE is full of grindy mechanics, RNG mechanics, and old systems that feel like they belong in the 90s.
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